Wednesday, April 9, 2014

Shadow of Mordor in My Pants


While it would be fine and dandy with me if Monolith's game Shadow of Mordor was in my pants.  I would take it home and play with it all day long, not unlike what many do with what they keep in their pants.  The difference would be that I would be playing an advanced new way of gameplay.

1. Nemesis

Not the planet that probably won't bring destruction to the world in a few million years, nor the super villain.  The Nemesis System is something that gamers have been praying for for years.  Finally programmers have taken the time to develop the ability for antagonists in the game to progress, not just the main character, visible in the gameplay trailer.  

This system might not sound all too glorious yet, with numerous LOTR themed games trying and failing to make a lasting impact.  However, regardless of the games success, this innovative system is definitely a step to a world of vastly more interactive games.  Shadow of Mordor will probably not be perfect, but with this new system at our finger tips most would agree that the possibilities are thrilling.

2. More Tolkien

Many fans of the Tolkien universe will be more than happy to play Shadow of Mordor purely to see more of Tolkien's infinite world.  The average gamer, however, isn't a giant Tolkien nut.  HAHAHAHAHA, most gamers might not be as big a fan of Tolkien as this, now biased, writer, but much of the gaming world owes its beginnings to concepts Tolkien conceived.  

J.R.R. Tolkien (Journalists are all screaming at my use of his initials and last name, take that AP format I defy you), combined lore from across the ages and created a vivid world with separate cultures, creatures and creation.  If a gamer doesn't find Shadow of Mordor appealing due to its Tolkien inspiration they may find it appealing due to the Dungeons and Dragons game style fandom that has amassed over the years since Tolkien introduced the world the Middle Earth.

3. Plot


Gamers tend to love a good tragedy, Dante's Inferno, God of War, or Fable for example (Fable may be the saddest of all depending on how you play).  It has been revealed that your character in Shadow of Mordor is the lone survivor of a horrible attack by the forces of darkness, oh so tragic, and witnesses the murder of his family (still no Marley and Me, nothing is sad like Marley and Me).  Cursed to wonder the world, part man part wraith, our hero sets out to get vengeance. 

4. Gameplay 


During said vengeance the character uses an Assassin's Creed movement style, while the fights seem more similar to Arkam:City brawling.  This may be to account for the protagonists bulkier Numenorean frame in comparison to Altair or Etzio and the way he would fight due to it.  The movement is made more interactive due to the wraith abilities visible in the gameplay trailer.

When we see the nemesis system we see enemies growing stronger, weaker, scarring, hating.  They evolve too.  Gamers have used strategy to outsmart the NPC's but this new interaction provides a more realistic and fluid experience.

Make sure to keep an eye on your feet while playing Shadow of Mordor, you never know where they will take you.  Tell me how you feel about Shadow of Mordor whether you believe it to be a turning point in the way we interact in games or if you believe it will be a flop tell us in the comments below.

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